Bul Zdrir Hadfow (/bul/ /zdrir/ [practical; pragmatic] [intestine]) is a temperate Large City located in Chyuwhë Kingdom, Moko̠ë Empire, within the Warren.
The name Bul Zdrir Hadfow is derived from the Sylvin language, as Bul Zdrir Hadfow was founded by Bhorlis, who was culturaly Wood Elf.
Climate
Bul Zdrir Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Bul Zdrir Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Bul Zdrir Hadfow covers an area of nearly 160 km2 (64 mi2), and an average elevation of 4832 m (15853 ft) above sea level.
Overview
Bul Zdrir Hadfow was founded durring the late 15th century in spring of the year 1454, by Bhorlis. The establishment of the new community went well, with no major obsticles durring construction.
Bul Zdrir Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Bul Zdrir Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Bul Zdrir Hadfow is is constructed arround a series of premissive carved bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Bul Zdrir Hadfow's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The city's political statment focused walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Bul Zdrir Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Bul Zdrir Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...
Civic Infrastructure
Bul Zdrir Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Bul Zdrir Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Bul Zdrir Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bul Zdrir Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bul Zdrir Hadfow's parks.
Bul Zdrir Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bul Zdrir Hadfow.
Bul Zdrir Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Bul Zdrir Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Bul Zdrir Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Bul Zdrir Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Bul Zdrir Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bul Zdrir Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Bul Zdrir Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bul Zdrir Hadfow's public wards, blessings, and other arcane systems.
Bul Zdrir Hadfow has an Millitary Academy which trains military officers and specilists.
Bul Zdrir Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bul Zdrir Hadfow's grid is powered by a god's will and kindness.
Bul Zdrir Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Bul Zdrir Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Bul Zdrir Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Bul Zdrir Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bul Zdrir Hadfow's natural decorations nor waterways.
Bul Zdrir Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Bul Zdrir Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Bul Zdrir Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Bul Zdrir Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s more than one leader in Bul Zdrir Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Bul Zdrir Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Bul Zdrir Hadfow there are no smells.
The Slithering Pit near Bul Zdrir Hadfow are known to be almost tame, such that they can be put to domestic use.
Bul Zdrir Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Illusion energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 77
Farmers: 104
Farm Laborer: 197
Hunters: 134
Milk Maids: 93
Ranchers: 49
Ranch Hands: 100
Shepherds: 96
Farmland: 149572 m2
Cattle and Similar Creatures: 9395
Poultry: 112743
Swine: 7516
Sheep: 375
Goats: 75
Horses, Mounts, and Beasts of Burden: 3758
Craftsmen
Arms and Toolmakers: 73
Blacksmiths: 89
Bookbinders: 45
Buckle-makers: 48
Cabinetmakers: 87
Candlemakers: 121
Carpenters: 119
Clothmakers: 104
Coach and Harness Makers: 39
Coopers: 101
Copper, Brass, Tin, Zinc, and Lead Workers: 51
Copyists: 36
Cutlers: 32
Fabricworkers: 87
Farrier: 242
Furriers: 24
Glassworkers: 129
Gunsmiths: 79
Harness-Makers: 35
Hatters: 74
Hosiery Workers: 26
Jewelers: 42
Leatherwrights: 89
Locksmiths: 35
Matchstick makers: 57
Musical Instrument Makers: 52
Painters, Structures and Fixtures: 48
Paper Workers: 52
Plasterers: 51
Pursemakers: 58
Roofers: 40
Ropemakers: 38
Rugmakers: 36
Saddlers: 68
Scabbardmakers: 82
Scalemakers: 39
Scientific, Surgical, and Optical Instrument Makers: 24
Sculptors, Structures and Fixtures: 37
Shoemakers: 35
Soap and Tallow Workers: 136
Tailors: 326
Tanners: 46
Upholsterers: 53
Watchmakers: 50
Weavers: 107
Whitesmiths: 29
Merchants
Adventuring Goods Retellers: 26
Arcana Sellers: 25
Beer-Sellers: 50
Booksellers: 58
Butchers: 96
Chandlers: 91
Chicken Butchers: 108
Entrepreneurs: 38
Fine Clothiers: 104
Fishmongers: 93
Florists: 23
Potion Sellers: 68
Resellers: 156
Spice Merchants: 49
Wine-sellers: 81
Wheelwright: 60
Woodsellers: 36
Service workers
Bakers: 234
Barbers: 242
Coachmen: 56
Cooks: 197
Doctors: 82
Gamekeepers: 59
Grooms: 31
Hairdressers: 125
Healers: 95
Housekeepers: 117
Housemaids: 187
House Stewards: 113
Inns: 35
Laundry maids: 68
Maidservants: 125
Nursery Maids: 68
Pastrycooks: 156
Restaurateur: 178
Tavern Keepers: 178
Specialized Laborer
Ashworkers: 51
Bleachers: 36
Chemical Workers: 21
Coal Heavers: 78
In-Town Couriers: 83
Long Haul Couriers: 91
Dockyard Workers: 75
Gas Workers: 18
Hay Merchants: 30
Leech Collectors: 100
Millers: 87
Miners: 79
Oilmen and Polishers: 58
Postmen: 85
Pure Finder: 51
Skinners: 107
Sugar Refiners: 21
Tosher: 57
Warehousemen: 129
Watercarriers: 80
Watermen, Bargemen, etc.: 107
Skilled Laborers
Accountants: 46
Alchemist: 56
Clerk: 70
Dentists: 38
Educators: 105
Engineers: 53
Gardeners: 37
Mages: 29
Plumbers: 40
Pharmacist: 46
Professors: 16
Scientists: 28
Wizards: 16
Civil Servants
Adventurers: 36
Bankers: 52
Civil Clerks: 79
Civic Iudex: 42
Consultants: 24
Exorcist: 89
Fixers: 45
Kami Clerk: 74
Landlords: 74
Lawyers: 46
Legend Keepers: 65
Militia Officers: 375
Monks, Monastic: 107
Monks, Civic: 125
Historian, Oral: 93
Historian, Textual: 45
Policemen, Sheriffs, etc.: 89
Priests: 150
Rangers: 50
Rat Catchers: 58
Scholars: 56
Spiritualist: 69
Slayers: 21
Storytellers: 141
Military Officers: 129
Cottage Industries
Brewers: 104
Comfort Services: 139
Enchanters: 40
Herbalists: 40
Jaminators: 117
Needleworkers: 129
Potters: 63
Preserve Makers: 110
Quilters: 52
Seamsters: 197
Spinners: 98
Tinker: 42
Weaver: 98
Artists
Actors: 39
Architects: 14
Bards: 56
Costumers: 23
Dancers: 42
Drafters: 24
Engravers: 30
Fine Furniture Carpenters: 18
Glaziers: 39
Inlayers: 37
Musicians: 110
Painters, Art: 18
Playwrights: 39
Sculptors, Art: 32
Wood Carvers: 134
Writers: 121
Produce Industries
Butter Churners: 129
Canners: 121
Cheesmakers: 129
Ice Merchants: 16
Millers: 70
Picklers: 63
Smokers: 46
Stockmakers: 44
Tobacconists: 58
Tallowmakers: 75
14466 of Bul Zdrir Hadfow's population work within a Foundational Occupation.
773 work in Agriculture
3271 work as Craftsmen
1162 work as Merchants
2346 work as Service Workers
1444 work as General Laborers
580 work as Skilled Laborers
2134 work as Civil Servants
1229 work in Cottage Industries
776 work as Artists
751 work in Produce Industries
21236 of Bul Zdrir Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1879 (5%) are noncontributers.
Points of Interest
Bul Zdrir Hadfow is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Bul Zdrir Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Bul Zdrir Hadfow lost 166 people, 259 livestock, and 20 buildings. The conflict ended after roughly 49, when members of Bul Zdrir Hadfow's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Bul Zdrir Hadfow's forces. The war is remembered in legend by Bul Zdrir Hadfow's bards, historians, and legend keepers.